![]() ![]() You can explore the room and examine a few objects on the dark desks to assist to some of the tortures that Jigsaw planned if you want It's usually advisable to have it turned off for obvious reasons You can turn it on/off whenever you want by pressing Y. Walk upstairs to a dark room and you will get a flashlight. The final result will be something like this The most external dial in this case is an arrow, and you want it to point to the left. Moving the most external dials will also move the internal dials, and for this reason it's a good idea to set the dials in position from the most external to the most internal ones. To complete it, you need to rotate the various concentric "rings" (dials, whatever) to form a figure, which in this case is the same you've on your chest. The minigame to unlock the gear-door is the " Dial Puzzle". Before attempting the minigame, go near the mirror on the right and look closely to the incision on your character's chest ![]() In order to unlock it you need to solve a minigame on its left. ![]() ![]() It's advisable to do so only if you're about to die (when you're low on health an ECG - Electrocardiography - icon will appear at the center-bottom of the screen) After getting one, you can use it to restore your health to 100% (regardless of your damage) by pressing LB. They are usually found in medical cabinets (attached to walls), although they're occasionally found in random drawers and similar containers. You'll be told about healing yourself with " Health Hypoderimc" items. After a few more scenes, exit your room to reach another (better lit) room. If you did everything correctly you will unlock: Then press the following buttons (while keeping RT held) (the directional buttons are referred to the D-Pad): Up, Up, Down, Down, Left, Right, Lef, Right, B, A, Start. While this screen is being displayed, press and hold RT. Then a screen which says "Saw II Flesh & Blood - Press Start" will appear and the Saw theme will start playing. Title ScreenĪfter booting the game a few intros will play. You can always replay the chapters where you skipped something in a second moment with the Flashbacks feature of course, but (again) don't do so before completing the game once first. Keep in mind that the game will often close the doors behind you, or prevent you from backtracking one way or another, so try not to miss anything as you go. Feel free set the difficulty on Normal (there's no need to make a full playthrough on Insane). If you prefer to follow a walkthrough without the solutions of the puzzles and minigames, please avoid this page and read the page after this one (Story Walkthrough - No Help).īefore starting, remember not to use the "Flashback" command from the Title Screen menu until you've completed the game once (check the General hints and tips for more info on this). The real spoilers in a game like this are the solutions of the puzzles and minigames, and in this page, for the sake of guiding you through the game, they will all be revealed and explained. Regarding the "spoilers issue", the walkthrough will have just minor references to the plot, which is in fact quite weak and not particularly enjoyable/relevant in the game. For example, when you find the third Case File of Chapter 3 you will read " Case File # 04/50 (Chapter 3 # 05/17)", where "04/50" means that it's the fourth Case File out of fifty in the whole game, and the "05/17" means that it's the fifth collectible of Chapter 3 (which doesn't necessarily make it the fifth Case File of Chapter 3, since there are other collectibles too). The collectibles will be pointed out in bolded text and we'll keep count of them relatively both to the total of a specific collectible in the game and to the amount of collectibles of a specific chapter. ![]()
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